Marking Time

We often keep track of time through events in our lives. There are things that came before, the event, and what happens next. Sometimes the event is so significant that it changes lives.

For example, consider a young boy who broke his arm when he fell out of a tree. He was only eight at the time, but will always remember the incident as a changing point in his life, before the fall and after the fall.

Imagine being hospitalized for such a severe asthma attack that you thought you were going to die. While you were in the hospital, you prayed just to be able to draw a breath. When the tightness finally relaxed, you knew that you were going to live. There is before the asthma attack and after the attack.

Sometimes these events cause significant change in our lives. For example, before a serious illness cleaning house might not have been a priority. But when the doctor tells you that dust is a trigger, you hire a housekeeper.

Your characters keep track of time in the same way. There is before the robbery and then the capture, trial and jail. There is before the monsters come and then the destruction and the deaths of hundreds of people. There is before the military coup and then the restrictions put into place after the general took charge.

Your task is to write a story in which something happens that changes your character’s life. It must be large enough to impact life afterwards. Choose something that’s large enough to have an impact, but unless you’re writing an epic novel, keep it small.

Have fun with this one.

Game Day

            There are individuals who enjoy creating games. All kinds of games: computer games, board games, card games and outdoors physical games. They have incredible imaginations. They can see the overall scope of a game, from the beginning to end, the obstacles that make the game interesting, the players’ skills and abilities, and the setting under which the game is played.

            Many people prefer purchased games because all they have to do is spread out the pieces or long on to play.

            Some families have official game days in which groups join together to play one game, then reform around another. Others prefer to play individually, on the computer or tablet.

            Your task is to write a story in which the playing of games is a major part of the action. To add tension, include actions by players that lead to disagreements, perhaps even physical altercations.

            Use dialogue to control the ebb and flow, ever increasing the agitation and anger of the players.

            Have fun with this one.