Arts and Entertainment

What we do in our leisure time depends upon where we live, what skills we have, and what options are available. In early societies not all people were literate so reading books would have been limited to scholars and the educated wealthy. Many artists lived in monasteries so as to escape the tedious tasks of daily life.

Music has been around for a long time. What we sing, what instruments we play depends upon socioeconomic status, preferences, popularity and access. Wandering minstrels brought music to isolated villages, often relating tales of great deeds. Talented musicians entertained royalty in drawing rooms and during grand balls.

Painting, pottery making, games, fairs, shows allowed the average person to express themselves while creating useful gadgets and also provided forms of relaxation.

When building your world, take into consideration what talents your characters have, how they appreciate the skills of others, and how art and entertainment affects daily life.

Your task is to write a scene in which your character either learns a new skill or displays a skill he is already proficient in. It can be humorous, especially if he performs in an inn before inebriated crowds, or it can be solemn if he plays for a special ceremony.

Details are important. We need to see, hear, taste, and touch the things that your characters experience. Reread. Does the scene work? Are there sufficient sensory details so that the world comes alive?

Have fun with this one.

 

Awards Won

I was not one of those kids who won things. I never earned a certificate for perfect attendance or for high grades. Girls seldom participated in sports back then, so I never won a ribbon for participation. I didn’t play an instrument, wasn’t artistically gifted and never entered a competition.

I do remember, quite clearly, the first time I did win something. I was ten. My family had gone to my dad’s union picnic. A BINGO game was held for kids.  I didn’t win the first few games, which was no surprise, but I played anyway. The last game was called. My blocks quickly got filled. All of a sudden I realized I had a BINGO! I raised my hand and was instantly recognized. An adult checked my game board. I truly had won! They called me to the front where I was presented with a tiny piece of candy. It didn’t matter the prize, for I had won. That’s all that I could think of.

Your character has probably had some type of similar experience. Ribbons were earned, certificates were given, and promotions handed out. It’s up to you to decide.

Your task is to create a list of awards won. Make sure that the contests match the character’s personality and interests.

Narrow down the list to the most important one, the one whose story you can tell.

Write the story, making sure to include sights, sounds, feelings of the character and others.

When you are finished, reread. Look for places where you can strengthen details.

Have fun with this one.

 

The Self-fulfilling Prophecy

Did you ever think about doing something then told yourself that you’d never be able to succeed? When it came time to give it a try, how did it go? Did you surprise yourself and accomplish it or did you fail?

Sometimes whether or not we master something depends upon our inner voice. This is called the self-fulfilling prophecy.

We tell ourselves we will fail, and so we do. Then we nod, confirming that we were right.

Or we are determined to succeed at all costs, convince ourselves that we can do it, and when we do, we inflate with pride.

Our characters are affected by this same inner voice. The character wants something so badly that it is a burning desire. But…what does the character’s inner voice say? Does it tell the character that you can’t do it so don’t bother? And so the character lives with the feeling of failure, of unfulfilled desire, for many years.

What if the voice says to do it, you will succeed, so the character gives it a shot? If the character successfully completes the task, how does that affect how the character feels? What if the character does not?

These are things you must consider when telling the story. There is a desire. The character must want something or there is no story. What voice drives the character toward achieving that goal?

Your task is to write a scene in which your protagonist wants something. His self-fulfilling prophecy speaks to him. It either tells him he can do it or it says you’re an idiot. You decide.

Remember that the voice will affect the character’s motivation to test whether or not she can learn to salsa, graduate from chef school, become a CEO or run a scientific laboratory.

Have fun with this one.